﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace WorldMapBase.WorldScene
{
    [Serializable]
    public class GradientSetting
    {
        [Header("类型名称")] public string typeName;
        [Header("激活动画")] public bool active = false;
        //[Header("着色器")] public List<Shader> shaders;
        [Header("材质球")] public List<Material> materials;
        [Header("物体")] public List<GameObject> gameObjects;
        [Header("全局变量名")] public string globalProperties = null;
        [Header("全局关键字")] public string globalKeyWord = null;
        //[Header("局部参数名")] public string localProperties;
        [Header("全局参数曲线")] public AnimationCurve globalAnimation;
        //[Header("局部参数曲线")] public AnimationCurve localAnimation;
    }
}

